WaveformRenderer

Struct WaveformRenderer 

Source
pub struct WaveformRenderer {
    pipelines: [RenderPipeline; 4],
    bind_group: BindGroup,
    uniform_buffer: Buffer,
    sample_buffer: Buffer,
    last_uniforms: WaveUniforms,
}
Expand description

GPU waveform pass — owns its pipelines, uniforms, and a sample storage buffer of fixed length NUM_WAVE_SAMPLES.

Fields§

§pipelines: [RenderPipeline; 4]

4 pipelines: (alpha lines, additive lines, alpha dots, additive dots). Indexed by pipeline_index(is_dots, is_additive).

§bind_group: BindGroup§uniform_buffer: Buffer§sample_buffer: Buffer§last_uniforms: WaveUniforms

Last uniforms uploaded, kept for flip_y double-pass dispatch.

Implementations§

Source§

impl WaveformRenderer

Source

pub fn new(device: &Device, format: TextureFormat) -> Self

Create a new renderer targeting format. format must match the texture the host will dispatch into (typically render_texture).

Source

pub fn update_wave_samples(&self, queue: &Queue, samples: &[f32])

Push a fresh sample buffer (mono, length capped at NUM_WAVE_SAMPLES; shorter buffers are zero-padded). Apply CPU IIR smoothing first with apply_smoothing if you want wave_smoothing to actually attenuate spikes.

Mono path: the same data is written into both halves of the 2N-wide buffer so a shader pass at either sample_offset sees coherent samples. Stereo callers use Self::update_wave_samples_lr instead.

Source

pub fn update_wave_samples_lr(&self, queue: &Queue, left: &[f32], right: &[f32])

Push split L/R sample buffers. Left lands at offset 0 (the default sample_offset of 0 reads it); right lands at offset NUM_WAVE_SAMPLES. Used by the top-vs-bottom split path — RenderChain::record_passes dispatches two waveform passes with distinct sample_offset + wave_y so the listener sees L on the upper half and R on the lower half.

Source

pub fn update_uniforms(&mut self, queue: &Queue, u: &WaveUniforms)

Push fresh uniforms. Keeps a CPU-side copy for double-pass mode 6.

Source

pub fn render(&self, encoder: &mut CommandEncoder, view: &TextureView)

Render the waveform into view using the previously uploaded uniforms + samples. Loads existing contents (no clear) — meant to draw on top of the warp pass output.

Source

pub fn render_with_blend( &self, encoder: &mut CommandEncoder, view: &TextureView, is_dots: bool, is_additive: bool, )

Same as Self::render but with explicit blend selection. Used by the host to honour b_additive_waves without round-tripping a flag through the uniforms.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<T> Pointable for T

§

const ALIGN: usize

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,