pub struct SpriteTexture {
pub texture: Texture,
pub view: TextureView,
pub width: u32,
pub height: u32,
pub name: String,
}Expand description
One GPU-resident sprite texture.
Fields§
§texture: Texture§view: TextureView§width: u32§height: u32§name: StringName the engine resolves against — typically the canonical stem of the source filename.
Auto Trait Implementations§
impl Freeze for SpriteTexture
impl !RefUnwindSafe for SpriteTexture
impl Send for SpriteTexture
impl Sync for SpriteTexture
impl Unpin for SpriteTexture
impl !UnwindSafe for SpriteTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more