build_shader_uniforms_from

Function build_shader_uniforms_from 

Source
fn build_shader_uniforms_from(
    state: &RenderState,
    gpu: &GpuContext,
) -> ShaderUniforms
Expand description

Build the ShaderUniforms payload from any RenderState + GPU context. Shared between the primary and secondary render paths so each chain can run with its own gamma_adj / echo_alpha / audio / q snapshot.