RenderState

Struct RenderState 

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pub struct RenderState {
Show 16 fields pub time: f32, pub frame: u32, pub progress: f32, pub audio: AudioLevels, pub motion: MotionParams, pub wave: WaveParams, pub decay: f32, pub gamma_adj: f32, pub echo_zoom: f32, pub echo_alpha: f32, pub echo_orient: u32, pub red_blue_stereo: bool, pub feedback: FeedbackParams, pub borders: BorderParams, pub motion_vectors: MotionVectorParams, pub q_snapshot: [f32; 32],
}
Expand description

Render state containing dynamic parameters.

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§time: f32

Current time in seconds

§frame: u32

Current frame number

§progress: f32

MD2 progress[0, 1] position within the current preset’s display window. 0.0 at preset load, ramps to 1.0 just before the next hard cut. Presets read it for once-per-display effects (slow fade-ins, build-ups before the next cut, intro flashes). Forwarded into the comp/warp uniforms.progress field each frame so user shaders see the canonical MD2 value.

§audio: AudioLevels

Audio levels (bass, mid, treble)

§motion: MotionParams

Motion parameters

§wave: WaveParams

Wave parameters

§decay: f32

Frame-buffer decay multiplier applied during the warp pass. Typical Milkdrop range: ~0.5 (very fast fade) to 1.0 (no fade).

§gamma_adj: f32

Display-time brightness multiplier applied in the comp pass (f_gamma_adj in the MD2 spec). MilkDrop default is 2.0; not a true gamma exponent — a flat multiplier.

§echo_zoom: f32

MilkDrop’s f_video_echo_zoom. Scales the UV around 0.5 before sampling the previous frame for the comp pass’s echo blend. 1.0 = same scale as current (passthrough sample).

§echo_alpha: f32

MilkDrop’s f_video_echo_alpha. Mix weight between current frame (0.0) and echoed previous frame (1.0). Default 0.0 → echo off entirely.

§echo_orient: u32

MilkDrop’s n_video_echo_orientation. 0 = no flip, 1 = flip X, 2 = flip Y, 3 = flip both.

§red_blue_stereo: bool

MilkDrop’s b_red_blue_stereo. When true the comp pass produces an anaglyph red/cyan split — display-only, never enters the feedback loop. Typically set once at preset load, but per-frame eqs may flip it (mirrors darken_center semantics).

§feedback: FeedbackParams

Feedback filter toggles (b_invert / b_brighten / etc.).

§borders: BorderParams

Outer + inner border draws. The renderer trims the frame edges into two coloured rings; both contribute to the feedback loop so a high-decay preset trails them inward.

§motion_vectors: MotionVectorParams

Motion-vector grid. A n_x × n_y grid of short line segments drawn into the warp output; over successive frames the feedback pulls them into trails that visualise the motion field.

§q_snapshot: [f32; 32]

Snapshot of q1..q32 after the current frame’s per-frame phase. Forwarded to the comp pass so user comp shaders can read the same q-channel state per-frame equations wrote.

Trait Implementations§

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impl Clone for RenderState

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fn clone(&self) -> RenderState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RenderState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for RenderState

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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