pub struct Settings {
pub visuals: VisualsSettings,
pub engine: EngineSettings,
pub playback: PlaybackSettings,
pub audio: AudioSettings,
pub window: WindowSettings,
pub presets: PresetsSettings,
pub keymap: KeymapSettings,
}Expand description
User-facing knobs persisted between launches.
Every field is pub so the Options UI can edit them in place. We
intentionally don’t validate ranges here — the renderer setters
(set_mesh_size, etc.) clamp at apply time.
Fields§
§visuals: VisualsSettingsVisuals tab.
engine: EngineSettingsEngine tab.
playback: PlaybackSettingsPlayback tab.
audio: AudioSettingsAudio tab.
window: WindowSettingsWindow tab.
presets: PresetsSettingsPreset library behaviour: selection mode, transition feel,
history depth. Persisted ratings live separately under
data_path so the user-facing config stays human-curated.
keymap: KeymapSettingsKeymap overrides. Empty by default — the GUI’s built-in MD2-style table applies until the user rebinds something.
Implementations§
Source§impl Settings
impl Settings
Sourcepub fn config_path() -> Option<PathBuf>
pub fn config_path() -> Option<PathBuf>
Resolve ${XDG_CONFIG_HOME:-~/.config}/onedrop/settings.toml.
Returns None if the OS doesn’t expose a config dir (rare —
only happens in stripped-down sandboxes).
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Settings
impl<'de> Deserialize<'de> for Settings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Settings
impl RefUnwindSafe for Settings
impl Send for Settings
impl Sync for Settings
impl Unpin for Settings
impl UnwindSafe for Settings
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impl<T> BorrowMut<T> for Twhere
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