pub enum Action {
Show 44 variants
NextPreset,
NextPresetInstant,
PreviousPreset,
ToggleRandomMode,
TogglePresetLock,
EngineReset,
LoadMenu,
RateUp,
RateDown,
EditMenu,
SavePreset,
ToggleMonitor,
MashUp,
CycleShaderLock,
ShowHelp,
ShowSongInfo,
ShowFps,
ShowPresetName,
ShowRating,
RereadIni,
ToggleAnaglyph3D,
CycleBeatDetection,
ToggleFullscreen,
ToggleOptions,
Quit,
SpriteCycle,
SpriteRandom,
SpritePopRecent,
MessageCycle,
ClearAllOverlays,
ClearMessages,
WarpAmountDown,
WarpAmountUp,
RotationCcw,
RotationCw,
ZoomOut,
ZoomIn,
WarpSpeedDown,
WarpSpeedUp,
CycleWaveform,
WaveScaleDown,
WaveScaleUp,
WaveOpacityDown,
WaveOpacityUp,
}Expand description
Every action the GUI can dispatch from a keybind. Adding an action
here requires (a) a default binding in Keymap::default and
(b) a match arm in App::dispatch_action. The string form returned
by Action::as_str is the stable key used in settings.toml.
Variants§
NextPreset
Next preset (mode-aware: random or sequential), with crossfade.
NextPresetInstant
Next preset, instant cut (no crossfade).
PreviousPreset
History-backed previous preset.
ToggleRandomMode
Toggle Random ↔ Sequential selection mode.
TogglePresetLock
Toggle preset lock (Scroll Lock).
EngineReset
Engine reset (re-evaluate init).
LoadMenu
Load-preset menu (placeholder until §11).
RateUp
Nudge current preset rating +1 (clamped to 5).
RateDown
Nudge current preset rating -1 (clamped to 0).
EditMenu
SavePreset
ToggleMonitor
MashUp
CycleShaderLock
ShowHelp
ShowSongInfo
ShowFps
ShowPresetName
ShowRating
RereadIni
ToggleAnaglyph3D
CycleBeatDetection
ToggleFullscreen
ToggleOptions
Quit
SpriteCycle
SpriteRandom
SpritePopRecent
MessageCycle
ClearAllOverlays
ClearMessages
WarpAmountDown
WarpAmountUp
RotationCcw
RotationCw
ZoomOut
ZoomIn
WarpSpeedDown
WarpSpeedUp
CycleWaveform
WaveScaleDown
WaveScaleUp
WaveOpacityDown
WaveOpacityUp
Implementations§
Trait Implementations§
Source§impl Ord for Action
impl Ord for Action
Source§impl PartialOrd for Action
impl PartialOrd for Action
impl Copy for Action
impl Eq for Action
impl StructuralPartialEq for Action
Auto Trait Implementations§
impl Freeze for Action
impl RefUnwindSafe for Action
impl Send for Action
impl Sync for Action
impl Unpin for Action
impl UnwindSafe for Action
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more