ProgressSource

Enum ProgressSource 

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pub enum ProgressSource {
    LocalWindow,
    MprisAutoTrack,
}
Expand description

Source for the MD2 progress uniform.

LocalWindow is the historical behaviour — progress ramps from 0 at preset load to 1 after EngineConfig::preset_display_duration_s seconds. MprisAutoTrack instead reads the active MPRIS2 player’s track position and clamps it to [0, 1]; presets that authoring against progress (build-ups, fade-ins) sync to the song. When no player is reachable or the metadata is incomplete, the variant transparently falls back to LocalWindow per frame.

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LocalWindow

Derive progress from preset_display_duration_s.

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MprisAutoTrack

Read progress from the active MPRIS2 player’s track position; fall back to LocalWindow when no player is reachable.

Trait Implementations§

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impl Clone for ProgressSource

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fn clone(&self) -> ProgressSource

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ProgressSource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ProgressSource

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fn eq(&self, other: &ProgressSource) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ProgressSource

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impl Eq for ProgressSource

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impl StructuralPartialEq for ProgressSource

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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