pub struct NoiseTexture {
pub width: u32,
pub height: u32,
pub depth: u32,
pub bytes: Vec<u8>,
}Expand description
Dimensions + byte payload for one noise texture. RGBA8 layout in all cases: 4 bytes per texel, tightly packed in row-major (and slice-major for the 3D textures), no padding.
Fields§
§width: u32§height: u32§depth: u32§bytes: Vec<u8>Implementations§
Source§impl NoiseTexture
impl NoiseTexture
Trait Implementations§
Source§impl Clone for NoiseTexture
impl Clone for NoiseTexture
Source§fn clone(&self) -> NoiseTexture
fn clone(&self) -> NoiseTexture
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for NoiseTexture
impl RefUnwindSafe for NoiseTexture
impl Send for NoiseTexture
impl Sync for NoiseTexture
impl Unpin for NoiseTexture
impl UnwindSafe for NoiseTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more