fn make_bind_group(
device: &Device,
layout: &BindGroupLayout,
uniforms: &Buffer,
primary_view: &TextureView,
secondary_view: &TextureView,
sampler: &Sampler,
) -> BindGroupfn make_bind_group(
device: &Device,
layout: &BindGroupLayout,
uniforms: &Buffer,
primary_view: &TextureView,
secondary_view: &TextureView,
sampler: &Sampler,
) -> BindGroup