fn make_blur_texture_at(
device: &Device,
config: &RenderConfig,
width: u32,
height: u32,
label: &str,
) -> (Texture, TextureView)Expand description
Allocate a blur-stage texture at an explicit (width, height) —
the downsampled pyramid wants each level smaller than the last,
so the helper takes the dimensions directly rather than deriving
them from config. Texture format follows config.texture_format
so the blur output composes cleanly with render_texture /
final_texture in the comp pass.