BlendRenderer

Struct BlendRenderer 

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pub struct BlendRenderer {
    device: Arc<Device>,
    queue: Arc<Queue>,
    pipeline: RenderPipeline,
    bind_group_layout: BindGroupLayout,
    uniform_buffer: Buffer,
    sampler: Sampler,
    cached_bind_group: Option<CachedBindGroup>,
}
Expand description

Blend renderer for double-presets.

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§device: Arc<Device>§queue: Arc<Queue>§pipeline: RenderPipeline§bind_group_layout: BindGroupLayout§uniform_buffer: Buffer§sampler: Sampler§cached_bind_group: Option<CachedBindGroup>

Cached bind group key and bind group for texture pair

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impl BlendRenderer

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pub fn new( device: Arc<Device>, queue: Arc<Queue>, texture_format: TextureFormat, ) -> Result<Self>

Create a new blend renderer.

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fn is_cached(&self, key_a: usize, key_b: usize) -> bool

Check if cached bind group matches texture pair

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fn get_cached_bind_group(&self) -> Option<&BindGroup>

Get or create a cached bind group for the texture pair.

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fn create_and_cache_bind_group( &mut self, texture_a: &TextureView, texture_b: &TextureView, )

Create and cache a new bind group for the texture pair.

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pub fn render( &mut self, texture_a: &TextureView, texture_b: &TextureView, output: &TextureView, blend_pattern: u32, blend_amount: f32, time: f32, ) -> Result<()>

Render blended output.

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