pub fn user_texture_binding_name(slot: usize) -> StringExpand description
WGSL binding name for user-texture slot slot. The codegen wrapper
declares var sampler_user_<n>_texture: texture_2d<f32> for each
slot 0..MAX_USER_TEXTURE_SLOTS, and this is what the translator
emits in textureSample(...) calls for plan-routed samplers.