pub(crate) fn strip_shader_body_wrapper(src: &str) -> StringExpand description
MD2 ships warp/comp shaders wrapped in a shader_body { ... } block. The
codegen wrapper pastes the user code inside its own fs_main { ... }, so
the outer wrapper has to come off first — otherwise WGSL sees a stray
identifier (shader_body) followed by { and fails with
expected assignment or increment/decrement, found "{".
If the input has no shader_body wrapper (synthetic test shaders, or a
preset that already inlines the body), the input is returned unchanged.