pub struct TranslationUnit {
pub items: Vec<Item>,
pub shader_body: Option<Block>,
pub span: Span,
}Expand description
A whole HLSL translation unit: top-level items (functions, samplers,
static const declarations) plus an optional shader_body { ... } block
at the end. MD2 always wraps the main code in shader_body; standalone
fragments (test fixtures, function-only inputs) omit it.
Fields§
§items: Vec<Item>§shader_body: Option<Block>shader_body { ... } — its statements, or None if absent.
span: SpanTrait Implementations§
Source§impl Clone for TranslationUnit
impl Clone for TranslationUnit
Source§fn clone(&self) -> TranslationUnit
fn clone(&self) -> TranslationUnit
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TranslationUnit
impl Debug for TranslationUnit
Source§impl PartialEq for TranslationUnit
impl PartialEq for TranslationUnit
impl StructuralPartialEq for TranslationUnit
Auto Trait Implementations§
impl Freeze for TranslationUnit
impl RefUnwindSafe for TranslationUnit
impl Send for TranslationUnit
impl Sync for TranslationUnit
impl Unpin for TranslationUnit
impl UnwindSafe for TranslationUnit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more