AudioAnalyzer

Struct AudioAnalyzer 

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pub struct AudioAnalyzer {
    fft: FFTAnalyzer,
    bass_att: f32,
    mid_att: f32,
    treb_att: f32,
    attenuation: f32,
    agc_bass_avg: f32,
    agc_mid_avg: f32,
    agc_treb_avg: f32,
}
Expand description

Audio analyzer for extracting per-band volumes.

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§fft: FFTAnalyzer§bass_att: f32

Long-term smoothed bass — the bass_att variable preset equations read.

§mid_att: f32

Long-term smoothed mid — the mid_att variable preset equations read.

§treb_att: f32

Long-term smoothed treble — the treb_att variable preset equations read.

§attenuation: f32

Exponential-smoothing retention factor for the _att channels. Closer to 1.0 = longer history. MD2’s _att channels are heavily smoothed so they represent recent average loudness, not instantaneous.

§agc_bass_avg: f32

Per-band running average used by the AGC to steer the gain. Updated each frame from the raw pre-AGC band level; the AGC divides the target level by this to compute the gain factor. Floor at 0.05 so the gain doesn’t blow up on near-silent input.

§agc_mid_avg: f32§agc_treb_avg: f32

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impl AudioAnalyzer

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pub fn new(sample_rate: f32) -> Self

Create a new audio analyzer.

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pub fn analyze(&mut self, samples: &[f32]) -> AudioLevels

Analyze audio samples and return per-band volumes.

Pipeline: FFT → raw band integral → AGC. The AGC keeps each band hovering near AGC_TARGET_LEVEL = 1.0 on typical content, so bass > 1.5 on the output unambiguously means “louder than usual” — the convention every MD2 preset’s beat-detection block is authored against. Without the AGC, quiet tracks float around 0.2-0.4 and never trigger BeatDetectionMode::HardCut1; loud tracks pin at the 8.0 clamp and beat detection saturates.

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pub fn set_attenuation(&mut self, attenuation: f32)

Set attenuation factor.

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pub fn reset(&mut self)

Reset attenuated values.

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impl Default for AudioAnalyzer

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<S> FromSample<S> for S

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impl<T, U> ToSample<U> for T
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