const USER_COMP_VERTEX: &str = r#"
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) uv: vec2<f32>,
}
@vertex
fn vs_main(@builtin(vertex_index) idx: u32) -> VertexOutput {
let x = f32(idx & 1u) * 4.0 - 1.0;
let y = f32((idx >> 1u) & 1u) * 4.0 - 1.0;
var out: VertexOutput;
out.position = vec4<f32>(x, y, 0.0, 1.0);
out.uv = vec2<f32>((x + 1.0) * 0.5, 1.0 - (y + 1.0) * 0.5);
return out;
}
"#;